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Sunday, May 19th, 2013, 9:36 am
Glenmore Curling · Rules
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Glenmore Junior Bonspiel
General Rules
- Please arrive at
your game a MINIMUM of thirty (30) minutes prior to your scheduled
starting time. The coin-toss will be done prior to the teams going out on
the ice, and will be administered by the official at the club. In
addition, all equipment will be inspected prior to going out on the ice
surfaces.
- All games are eight
(8) ends. The losing skip can concede at any point in the game. An 8-end
game should take no more than 2 hours 5 minutes to play. Slow play will not
be permitted.
- Should a game be
tied after 8 ends, winners will be determined by an extra end.
- The Free Guard Zone (4 Rock) Rule is in Effect
- All games must
commence at the time scheduled. A team arriving late without acceptable
reason will be penalised one (1) point, one (1) end and the hammer for
each five (5) minutes that they are late (see rule # 1). After thirty (30)
minutes, the game will be defaulted. In addition, late teams will not be
permitted to practice.
- All players must
remain on the ice surface (ice shed) at all times during the game. Should
a player have to leave the ice shed, an official must be notified.
- Only Skips and
Thirds are allowed in the house at any time.
- The Canada Games rules regarding substitution of players will apply.
- A team may play with
only three (3) players. In such a case, the first two (2) players will
deliver three (3) consecutive stones each per end.
- No foul language,
throwing or smashing of brooms will be tolerated. Offenders may be subject
to suspension or expulsion. This tournament is bound by the Code of
Conduct.
- During the
measurement of a stone, only the designated vice-skips are allowed in the
House. In most cases, measurements should be done by the players on the
ice. You may ask the official for assistance.
- The CCA Rules of
Curling shall apply in all other situations.
Timeout Rules
- Each team is allowed
two (2) one (1) minute time-outs, during the game. Timeouts are to be
called from the ice and not the coaches, although coaches may signal for
their intention behind the glass. In case of an extra end, one timeout is
permitted during the end.
- Once a timeout is
signalled from the players on the ice, it must be indicated to the
official before the coach and/or the alternate player, from both teams,
can go onto the ice. Should a coach signal a timeout, and the team on the
ice changes the call indicated without officially calling a time-out, the
team will be charged by the official. On-ice players will be notified if
this rule is violated.
- The team who calls
the timeout has the right to go down to the other side of the rink, if
necessary. In this case, coaches are asked to walk on the edge of the
sheet of ice, and must either stand outside the hog-line, on the side of
the sheet, or on the back-board. Should a coach be in an illegal position,
the official will indicate this. No additional time will be given.
- Timing of a timeout
begins when the team who called the timeout begins speaking to the coach
(or the coach begins speaking to the player). Interpretation: If a coach
wishes to go to the other side of the ice, and the players are talking to
the coach as they are walking, the time will start. If the team waits
until the coach is at the other end, the time starts then.
- Coaches/alternates must
wear curling shoes at all times. Those who do not obey this rule will
not be allowed to go out onto the ice for practice or for timeouts.
- Banging on the
glass, jumping up and down or other actions to get the players attention
is prohibited.
- One (1) coach may
signal for a timeout, but it is up to the players on the ice to call it.
Parents and other spectators are also subject to this rule. Teams who
violate this rule may be charged a timeout.
- The only acceptable
signal allowed behind the glass is a T-signal. Coaches may stand up and
make the signal. All other signals are not permitted.
Scoring and Playoffs
- Each team will play three (3) round-robin games. For the boys, the
two teams with the best record from each pool will advance to the
semi-finals. For the girls, the two teams with the best record will play
in the final.
- Tiebreakers: If two teams have identical records at the end of the
round-robin, the first tiebreaker will be the head-on-head record of the
teams from the round-robin. If the teams did not play each other, the
shoot-out score will determine the winner.
- The losing team may concede at any time.
- For the boys: The semi-finals matches are the first place team from
Pool A versus the second place team from Pool B and the second place team
from Pool A versus the first place team from Pool B. The winners will
advance to the finals, while the losers advance to the third-place game.
- In the semi-finals and finals, a coin-toss will determine rock color
and the hammer.
- Please leave two contact telephone numbers with one of the officials
or organizers before you complete your third game. Teams who have advanced
to the semi-finals will be contacted at the completion of the final draw.
Therefore, accurate contact information is vital.
Shoot-out
- If two teams have not played against each other,
ties will be broken by the shoot-out score.
- The shoot-out will take place at the end of the
teams’ first game (NO EXCEPTION). Each player will throw one stone. The
distance from the button to the stone is measured from the button to the stone
and recorded. Should the rock not make the house or be thrown through, a
distance of 185.4cm will be recorded. A rock that covers the pinhole will be
given a distance of 0cm. The team with the lowest total team distance will be
ranked first in the shoot-out.
This page is under construction...
Please be patient with updates, corrections and modifications. Thank you.
http://www.glenmorecurling.com/en/bonspiels/juniors/lemilieu/2006/rules.php
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